Code 2 - Greatest Desire

Submitted by Dusty on Mon, 01/25/2010 - 08:19
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Blood. Blood strained the otherwise white pants like a Roastank blot.

“Come out come out wherever you are.” The sing-song voice drifted closer and closer.

“I’m growing tired of this.” Came the second voice. Bright blinding light filled the dark alley and Rhett was forced to scrambled away, knocking over a garbage can as he went.


HTML 5

Submitted by Dusty on Fri, 01/22/2010 - 10:08
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I've been recently enticed by the new features and syntax of HTML 5. Because of this I decided to convert my Drupal theme into HTML 5. It is still not complete but many of the basic changes have been made.

I tested the new version on Safari, Chrome, and Firefox. It should work on IE but since I don't use windows it is a little hard to check. However I really don't get much traffic (except from me) so I'm not too concerned about it not working for IE.

I hope to add some interesting HTML 5 tests to my website in the future as I try out the different technology.

iTunes App Store and Book Updates

Submitted by Dusty on Fri, 01/22/2010 - 09:07
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There has been a lot of talk recently about the tablet that Apple may or may not be releasing on Jan 27th. One of the things that is speculated to be on the tablet is digital books which can be purchased like apps and music can be now. However I'm not here to speculate over what features the tablet might have, (others are doing a fine job of that) I just wanted to make a comment about benefits that digital books can have over physical ones.

What do I want in a Roleplaying Game?

Submitted by Dusty on Wed, 01/20/2010 - 22:09

One of the questions I have continually thought about is what I want a roleplaying game to be like. What are the optimal features that I imagine in the "Hypothetical Favorite RPG"?

Non-binary success

After the players roll the dice is isn't just one of them succeeds and the other fails.

Examples

Wagers from Houses of the Blooded


Arbitrary Character Elements

Your character should have things about them that give them mechanical bonuses which are character based and can be almost anything that the player wants.

Falsie the Pseudo-Science Girl

Submitted by Dusty on Tue, 01/12/2010 - 19:25
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Sometimes something just catches your eye and you suddenly become a fan. While browsing the iTunes Store I just happened to run across Falsie the Pseudo-Science Girl. I immediately purchased the album and listened to it, but the thing that sold me was Falsie. Something about being the Pseudo-Science Girl appealed the geek in me. I'm a bit of an amateur skeptic so that might have been one of the reasons, or maybe it was just the giant wrench.

Falsie the Pseudo-Science Girl.png

I'll give thanks to MOSAIC.WAV for creating the album and Falsie. She managed to make my day better, I hope that she can do the same for you.

City in the Dark Campaign

Submitted by Dusty on Fri, 12/04/2009 - 10:22

When I went to Neoncon I got to play a game of Swashbucklers of the 7 Skies. I really enjoyed it and decided to get a copy of the book because of that. I am really liking the PDQ# system and I think that it and FATE are two of my favorite systems.

Now I am going to start running a new campaign using an adaption of PDQ#. Earlier I posted my City in the Darkness setting idea and now I am going to run a campaign using that setting and PDQ#.

Krin

Submitted by Nel on Sun, 10/25/2009 - 16:29

Krin is designed to by a modular setting which spans through multiple eras of history. Krin is broadly broken down into Ages, all of which are designed to be played in.

Krin has a Google Wave for design work. If you have a Google Wave account you can find it here: Google Wave Link

Code 1 - Counting Loneliness

Submitted by Dusty on Thu, 08/13/2009 - 12:58
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This is the first piece of fiction that I am putting up. It is the introductory piece and the rest of the story is going to be different, but here it is.

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Seven times three is twenty-one.
Seven times four is twenty-eight.
Seven times five is thirty-five.

Huddled on her bed in the dark, Thi counted to herself softly. She did the multiplication in her head to keep her mind off things. It wasn’t interesting or fun, all it did was pass the time. That was the point.